Game Design (GD)
GD 2000 Game Design Principles (4)
Introduction to the fundamental techniques, concepts, and vocabulary of game design as well as to the game design industry. Students will design and develop original non-digital prototypes and games, using iteration and playtesting best practices. Topics include formal elements of games, mechanics and dynamics, decision making, the iterative process, rapid prototyping, and the functions required of a game design team. Falls.
GD 4000 Game Design Workshop (4)
Students will work in teams to create a fully realized video game that addresses a particular challenge and set of conditions. Each project team is responsible for taking a game through the development process: from initial concept design to prototyping, playtesting, refinement, and final delivery. Project constraints will be provided by the instructor. Springs.
Prerequisite(s): CS 2370